Contouring the User Interface: Gauntlet/ Palm

For discussion of hand designs.
hmgoes01
Posts: 2
Joined: Thu Nov 12, 2015 8:22 pm

Contouring the User Interface: Gauntlet/ Palm

Postby hmgoes01 » Thu Nov 12, 2015 8:35 pm

Hello!
I am working on developing a hand for a child as a group project at the University of Louisville. We have been working in Fusion 360 to edit the palm dimensions. Our instructor would like us to contour the user interface surface so that it fits with our 3D model of the child's hand. Do you have any experience with development of contouring the gauntlet/ palm surface? I was under the impression that additional padding could be used where necessary and contouring to the individual's hand is excessive (and a more complicated printing process). Thank you in advance!

Peregrine Hawthorn
Posts: 64
Joined: Mon Feb 16, 2015 5:49 am

Re: Contouring the User Interface: Gauntlet/ Palm

Postby Peregrine Hawthorn » Mon Nov 16, 2015 8:42 pm

Contouring exactly to a users anatomy is either excessive or dangerous.

Either you give proper padding, and the contouring gets lost under it all, or it doesn't get lost because there probably isn't enough padding.

It's also important to note that the arm changes shape dramatically from one position to another. A perfect fit in one position, if rigid, would be a terrible fit in another.
Heavy duty hand user, and co-designer of the Talon.

I break hands and then tell you how I did it.


Return to “Hands”

Who is online

Users browsing this forum: No registered users and 1 guest